Read “Design Principles Behind Smalltalk”
http://users.ipa.net/~dwighth/smalltalk/byte_aug81/design_principles_behind_smalltalk.html
(also uploaded here: Design Principles Behind Smalltalk.pdf)
Answer the following questions:
- What do you think of the principles described?
- Are there any that you think are:
- Wrong?
- Controversial?
- Dead on?
- "motherhood and apple pie”?
- missing?
- Which do you think are most/least important design criteria?
- How do these principles relate to other design principles we have discussed in this class?
- Are you familiar with some other object-oriented language? How do they fare with respect to these design principles? Can you find comparisons between Squeak and this language?
HW13-NathanCampbell.doc
hw13-laolengxiong.doc
hw13-KeisukeNishimoto.doc
hw13_MalteWinkler.doc
hw13-kirill-kireyev.doc
hw13-LisaDoan.doc
hw13-JohnLansing.doc
HW 13 - Gary Knoll.doc
Cortneygermain-Assignment 13.doc
hw13-marklewisprazen.doc
HW13-minchieh hung.doc
HW13-minchieh hung.doc
HW13-minchieh hung.doc