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Workshops and Committee Reports Chan, Heather and Ventura, Dan. (2008). Automatic Composition of Themed Mood Pieces. Proceedings of the International Joint Workshop on Computational Creativity, pp. 109-115. [pdf] Mitchell, W.J., Inouye, A.S., Blumenthal, M.S. (eds). (2003) Beyond Productivity: Information Technology, Innovation, and Creativity, Committee on Information Technology and Creativity, CSTB, National Research Council, National Academies Press. http://bob.nap.edu/html/beyond_productivity/ Schunn C.D., Paulus P.B., Cagan, J. Wood, K. (2006) NSF Innovation and Disvcovery Workshop: the Scientific Basis of Individual and Team Innovation and Discovery. I Dreport-final.pdf Shneiderman, B., Fischer, G., Czerwinski, M., Myers, B. Resnick, M. (2005) Creativity Support Tools, A workshop sponsored by the National Science Foundation. http://www.cs.umd.edu/hcil/CST/ Ventura, Dan. (2008). A Reductio Ad Absurdum Experiment in Sufficiency for Evaluating (Computational) Creative Systems. Proceedings of the International Joint Workshop on Computational Creativity, pp. 11-19. [pdf] Ventura, Dan. (2008). Sub-symbolic Re-representation to Facilitate Learning Transfer”. Creative Intelligent Systems: Papers from the AAAI Spring Symposium, Technical Report SS-08-03, pp. 128-134. [pdf] Vigorito, C.M. and Barto, A.G. (2008). Hierarchical Representations of Behavior for Efficient Creative Search. AAAI Spring Symposium on Creative Intelligent Systems, Palo Alto, CA. [pdf][poster] Vigorito, C.M., Barto, A.G. (2008). Autonomous Hierarchical Skill Acquisition in Factored MDPs. Proceedings of The Fourteenth Yale Workshop on Adaptive and Learning Systems. New Haven, CT. [pdf] Books and Articles Barron, F. (1963). Creativity and Psychological Health. Princeton, New Jersey: D. Van Nostrand Barron, F. (1969). Creative Person and Creative Process. New York: Holt, Rinehart & Winston. Bennis, W., & Biederman, P. W. (1997) Organizing Genius: The Secrets of Creative Collaboration, Perseus Books, Cambridge, MA. Bringsjord, S. & Ferrucci, D. (2000) Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, A Storytelling Machine, Mahwah, NJ:~Lawrence Erlbaum. Bringsjord, S., Bello, P., & Ferrucci, D. (2001) Creativity, the Turing Test, and the (Better) Lovelace Test, in Minds and Machines 11: 3-27. Boden, M. (1991) The Creative Mind: Myths & Mechanisms, Basic Books, New York. Candy, L., & Edmonds, E. A. (2002) Explorations in Art and Technology, Springer-Verlag, London. Csikszentmihalyi, M. (1996) Creativity — Flow and the Psychology of Discovery and Invention, HarperCollins Publishers, New York, NY. Florida, R. (2002) The Rise of the Creative Class and How It's Transforming Work, Leisure, Community and Everyday Life, Basic Books, New York, NY. Gardner, H. (1993) Creating Minds, Basic Books, Inc, New York. Gero, JS and Maher, ML (eds) (2005) Computational and Cognitive Models of Creative Design VI, Key Centre of Design Computing and Cognition, University of Sydney, 378pp. Goel, AK (1997) Design, Analogy and Creativity. IEEE Intelligent Systems, 12(3):62-70, May/June 1997. Hewett, T. T. (2005). Informing the design of computer-based environments to support creativity. International Journal of Human-Computer Studies, 63, 383-409. Hewett IJHCS.pdf Hofstadter, D. R. and the Fluid Analogies Research Group. (1995) Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought, Basic Books, New York. John-Steiner, V. (2000) Creative Collaboration, Oxford University Press, Oxford. Shneiderman, B. (2002) Leonardo's Laptop — Human Needs and the New Computing Technologies, MIT Press, Cambridge, Mass. http://mitpress.mit.edu/leonardoslaptop Sternberg, R. J. (Ed.) (1999) Handbook of Creativity, Cambridge University Press, Cambridge. Sternberg, R. J., Grigorenko, E. L., & Singer, J. L. (2004) Creativity: From Potential to Realization, American Pyschological Association, Washington, DC. Swayer, Keith (2007): Group Genius. The creative Power of Collaboration. Basic Books. New York, NY. von Hippel, E. (2005) Democratizing Innovation, MIT Press, Cambridge, MA. http://web.mit.edu/evhippel/www/books.htm Warr, A. (2007) Understanding and Supporting Creativity in Design. PhD Thesis, University of Bath, UK. June, 2007. Weisberg, R. W. (2006) Creativity: Understanding Innovation in Problem Solving, Science, Invention, and the Arts. Wiley, New Jersey. Winograd, T. (Ed.) (1996) Bringing Design to Software, ACM Press and Addison-Wesley, New York. Journals Journal of Creative Behavior The Journal of Creative Behavior is the Creative Education Foundation's "quarterly academic journal citing the most current research in creative thinking. For nearly four decades JCB has been the benchmark scientific periodical in the field." (self-description) Digital Creativity "Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts and digital technologies. It carries articles of interest to those involved in the practical task of making or using software for creative purposes." (self-description) Last modified 10 November 2009 at 10:13 pm by DanVentura |