| Untitled Document
William Beachley
 Article: "Human-Centered Public Transporation Systems for Persons with Cognitive
 Disabilities - Challenges and Insights for Participatory Design"
 
 1. what did you find
 1.1. interesting about the article?I think that the design approach is both novel and well thought out. It is so 
  important to
 seek the opinions and advice of people who work in the industry for which one 
  is building
 a system for. It really is the difference between success and failure.
 
 I recognized the 3D bus tracking application immediately. I took Dr. Alexander 
  Repenning's
 Object-Oriented Analysis and Design class in the fall of 2002. When 
  he showed us that
 demo I was truly amazed at the technology. I'm glad that it is being put to 
  such a valuable
 use.
 
 1.2. not interesting about the article?
 I would have been interested to know how a typical meeting of all of the collaborators
 went, or how the collaboration process was structured. The paper addresses the
 importance of participatory design, but not really the challenges of collaborating 
  with
 people from such different backgrounds.
 
 One other point to make is how expensive PDA's can be and the issue of people 
  getting
 mugged. I think that if more and more people are walking around with these things, 
  they
 will become a target. Their movements are very predictable and routine which
 makes it that much easier to prey on them.
 
 2. what do you consider the main message of the article?
 The main message of the article is that it is possible to design systems 
  for a wide variety
 of users who have disabilities of varying severity. Designers must collaborate 
  with experts,
 though, so they understand the vast amount of factors that could break the system.
 
 3. are there themes discussed in the article which you would like to 
  know more about?
 I would like to know more about prototyping systems, developing 3D 
  representations and
 working efficiently with a wide variety of people.
 
 4. what did you find interesting about the ?EDC/CLever? system?
 The CLever system is taking advantage of state of the art technology 
  such as 3D environment
 modelling and GPS which I find very interesting. I find the 
  idea of tracking things in real-time
 extremely new and exciting.
 
 5. do you know of other papers, ideas, and systems which are closely 
  related to the article and the ??EDC/CLever? system?
 I have done a small amount of research and agree with the article that most 
  current systems
 are programmable, but are not context and location-aware. They merely provide 
  reminders
 at certain times of the day, but if a routine changes, they must be reprogrammed 
  to work for
 the new routine.
 
 6. what do the article and the associated system say about
 6.1. design
 The article is really about Design as a group process. No one person 
  knows everything about
 a) Public Transportation Systems, b) Cognitive Disabilities in all of its forms, 
  c) Information
 Technology and 3D representations and d) the daily struggles and behaviors of 
  people dealing
 with a Cognitive disability. All of these angles are essential to designing 
  a fail-safe system as
 well as the ability to stucture the design process so that the chaos of having 
  so many people
 involved does not hinder the progress of the project. I think the key to sorting 
  out the chaos,
 as the article alludes to, is a uniting factor, "a desire to design future 
  systems that are inclusive
 and universally accessible for all of society."
 
 6.2. learning
 As with any new apprach involving collaboration, learning is achieved 
  through listening to
 opinions, field research and working through tough challenges. I would imagine 
  the greatest
 deal of learning in this project occurred during prototype tests, when excitement 
  was the
 highest. This is, of course, where it is discovered what works and what does 
  not.
 
 6.3. collaboration
 The article talks a lot about the importance of collaboration and who 
  the players were in the
 collaboration. Roles were employed to define exactly what part each player would 
  take in the
 design process. What was not discussed was how the collaboration was conducted, 
  whether
 it was through meetings of smaller teams, email, forums, etc.
 
 6.4. innovative media to support for these activities?
 Today we have programmable cell phones, PDA's, GPS, cell phone / PDA's 
  and
 above all, the internet, which make these systems possible. Once the semantic
 web takes off, AI agents will be able to make these systems much more powerful
 and dynamic. They will be able to access and use more complex types of
 media such as video, charts, graphs and other complex images.
 
 7. do you have any ideas how this research could / should be extended 
  (based on your own knowledge and experience)?
 As I have alluded to before, I think a positive extension would be 
  to develop and outline a
 framework for successful collaboration with people from various backgrounds. 
  What are the
 challenges? What makes a team produce results efficiently? What do you do when 
  egos,
 differences of opinion / perception, and personalities start breaking a team 
  down?
 
 
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