1) Most of the theoretical discussion in section 2 was covered in varying degress in class and so wasn't the most interesting. A notable exception was the discussion of the design of an evolving system. The concept of the designers building a seed system which the community adopts and extends piqued my interest. In the third section, discussion of the dynamics of the groups' interaction with the EDC was definately interesting while the behind action and reflection spaces while interesting, was a bit dry.
2) There exists a need for collabortive systems which externalize group member knowledge to exploit symetry of ignorance rather than be hampered by it in design.
3) Design of easy to extend systems.
4) The way it gathers people around a table and lets them do work that is aided by a computer. Also interesting was the nature of the problems the group had working with it. It definately shows signs of not being totally mature.
5) not really.
6) Design: By nature, design is often a collaboritive process and so is limited\aided by symetry of ignorance. If communication is poor the project will be greatly hurt, if each member's knowledge \ skills could be completely shared by all other members, the benifits would be great. Additionally, when it comes to the design of software, the end users should be involved in the creation and extension of the system.
Learning: The context of an interactive project helps people consider things more deeply. This is why taking children to the zoo helps them understand animals better than simply talking about them.
Collaboration: Collaboration is needed to tackle hard problems. It allows better exploitation of the symetry of ignorance. Again, having a representation of the problem that the group can gather around and process provides a context where s.o.i. can be exploited more effectively.
Innovative Media: There is a need to externalize knowledge during collabarotion. The media in existance today doesn't provide an ideal mechanism for doing so. The EDC is an early attempt to fill this gap.
7) The EDC definately has its merits and so there seems to be room for a simliar system that addresses it's weaknesses. One in which multiple types of objects could be placed by several people at the same time would be handy. However, it would be a mistake to get hung up on a single good idea. This research space is still very young and it would be a good idea to experiment with soloutions of many shapes.