Links
Course Documents
     Register
     Main Page
     The Razor's Edge
     Design Team
     STRONG Project
     STRONG Architecture
     Conceptual Model
     Graphic Organizer
     Benchmarks
     Reflections 4 STRONG
     Independent Research
     Learning with Games
     Challenges
     Course Swiki
Swiki Features:
  View this Page
  Edit this Page
  Printer Friendly View
  Lock this Page
  References to this Page
  Uploads to this Page
  History of this Page
  Top of the Swiki
  Recent Changes
  Search the Swiki
  Help Guide
Related Links:
     Atlas Program
     Center for LifeLong Learning and Design
     Computer Science Department
     Institute of Cognitive Science
     College of Architecture and Planning
     University of Colorado at Boulder
From previous experience it has been found that students intend to be more intersted in learning and more motivated if they are given knowledge that is counterintuitive to common misconceptions. Therefore the scenarios and problems will be based on these misconceptions. To better reinforce these misconceptions students will be given qustions before they interact with the action space as to get their brain already thinking about the problem and what they already think could be the answer. Setting them up to fail is the key here.

View this PageEdit this PagePrinter Friendly ViewLock this PageReferences to this PageUploads to this PageHistory of this PageTop of the SwikiRecent ChangesSearch the SwikiHelp Guide