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INTRODUCTIONChunksIn a world where there is more and more to know, we placea high value on learning. The challenge of getting information into our heads and keeping it there has spurred many studies, including one that has proven to be very influential within the past fifty years. George A. Miller’s research on the limits of short-term memory, published in his 1956 paper, “The Magical Number Seven, Plus or Minus Two” has been followed by a large number of information theory studies by researchers exploring the idea of chunks of memory in the context of disciplines as varied as chess and Chinese calligraphy. A “chunk” might be defined as a single unit of information taken into and held for processing in a person’s short-term memory. This chunk may be made up of letters, numbers, sounds, or any other type of information the mind is capable of absorbing. As Simon explains in “How Big is a Chunk?” “…The capacity of short-term memory, measured in chunks, is independent of the material of which those chunks are manufactured—five chunks worth of words, five chunks of digits, five chunks of colors, five chunks of shapes, five chunks of poetry or prose.” (Simon, 483) Short-term memory is a way-station, “the place where information is manipulated, where inferences are made, and where problems are solved…a work bench where information recognized in the sensory registers and information retrieved from long-term memory may be processed and put to work.” (Hayes, 120) The point of Miller’s paper is that there is a limit to the number of chunks short-term memory can hold at one time, and that this number is somewhere around seven. While some scholars, like Fernand Gobet, suggest that the number may be even lower, it is generally agreed that a limit exists, and that the critical factor affecting knowledge is not so much the number of chunks held as the amount of information a person can pack into each chunk. However, here there is a problem. In order for short-term memory to form and categorize a chunk of information, the set of information itself must have some meaning or pattern. For instance, memorizing a group of letters like “A E I N L R T G” may prove a difficult task, until one is presented with the letters in a different order: “T R I A N G L E”—or better yet, with a picture of a triangle itself. Both sets of information have intrinsic connections to information already established in the memorizer’s permanent knowledge, or long-term memory. So the success of absorbing new information seems to depend on how well that information can be linked to something the person already knows. (Hayes, 122) And sets of chunks can be grouped into even larger chunks as long as encompassing larger meanings can be found for them. Chunks and ChessIn the 1960s, Adriaan De Groot conducted a series ofstudies looking at the difference in play between chess master players and novices. What he discovered, and what subsequent researchers, like Chase and Simon, also observed, was that, contrary to popular belief, master players didn’t examine more potential moves or think more moves ahead than the novices—they simply made better moves. He also observed that they had better memory of chess positions than the novices. What he concluded, and what Chase and Simon’s 1971 study confirmed, was that this difference was not due to better memory, but rather to the masters’ superior knowledge of chess. In trials, the masters were able to quickly and accurately reproduce board positions that they had glanced at for only a few seconds. This was because they already had a huge repertoire of chess patterns stored in memory, and were recognizing patterns and combinations of patterns rather than memorizing them. As Chase and Simon describe it, “What was once accomplished by slow, conscious deductive reasoning is now arrived at by fast, unconscious perceptual processing. It is no mistake of language for the chess master to say that he “sees” the right move.” (Chase & Simon, 2) They go on to identify the patterns in the master’s memory as complex chunks. While the novice might see a board as containing twenty or more small chunks of information, a master might recognize it as a combination of complex chunks—for instance, a ““fianchettoed bishop in the castled kingside” together with a “blockaded king’s-Indian-style pawn chain”” (Ross, 69) Two giant steps against twenty small steps puts the master way ahead in the game. The speed, facility, and high-quality result of master play shows up in other disciplines as well. Virtuoso musicians use their own type of chunks, gliding through runs of notes that novices would play on a note-by-note basis. Oral poets think in terms of verses, rather than individual words. Does this analogy carry into the visual arts as well? To answer this question, I observed a freshman drawing class for three months in their study under two Carnegie Mellon professors who employed a highly structured, chunking- oriented system of teaching. The class included students with a wide range of drawing skill, from high to low or no previous drawing instruction at all. The goal of the course, running over two semesters, was to help the students gain a level of aptitude that would allow them to draw with confidence before a client—to perform quickly, easily, producing an image of good quality. This falls short of mastery, which according to Simon is rarely attainable in less than ten years of intense practice. However, it describes a level of ability, which I am calling “productive fluency.” What is Productive Fluency?‘Productive fluency’ is a term based on D. N. Perkins’ ideaof ‘product fluency’, which he defines as a state when “a quality product emerges quickly, with little revision.” In The Mind’s Best Work, he emphasizes that statistics reveal no relationship between mastery and product fluency. (Perkins, 167-8) This is mainly due to his observation that experts hold themselves to higher standards than those of non-experts, and therefore spend more time and labor on their work to achieve a higher-quality result. He also describes a state called ‘process fluency’, in which the making process itself is fluent—“never baffled or blocked.” (Perkins, 166) Putting this together with the idea of product fluency, and adjusting the name to avoid confusion with the literal idea of product design, one comes up with ‘productive fluency’—a state in which a high-quality result emerges quickly and easily. There is a need for this term. While observing the freshman drawing class, and the performance of the professors and the teaching assistant (himself a product of last year’s freshman class), I saw that it was the purpose of the class to make the students fluent in their drawing. ‘Productive fluency’ is not expertise, and probably is no more related to expertise than is Perkins’ ‘product fluency’. However, by its very nature, I posit it as a feature of certain levels of expert performance. Because the expert does not and cannot devote his conscious attention to the whole task at every level of complexity, some parts of the task must be dispatched in a quick, quiet and efficient manner. For example, the concert violinist performing an involved cadenza is not focusing on how to hold her bow; at that moment, it is an unconscious part of her process. Nor does the chess master examine the game pawn by pawn. (Chase & Simon, 24) So where does productive fluency show up in drawing? To understand this, one has to first understand where and how drawing skill gets “chunked”—how the information that the professors/experts have in long-term memory gets divided up and delivered to the students/novices, and how the students/novices absorb it. Implicit to ExplicitIn the case of Freshman Drawing, the experts were MarkMentzer (MM) and Mark Baskinger (MB), both professors with Carnegie Mellon University’s School of Design. With considerable experience in both technical and fine art drawing, they had worked out a system of teaching that began with very basic skills, and built upon them through assignments of increasing complexity. According to MB, “when [the students] come in the door, we assume they don’t know anything.” In some cases, this was literally true. A few students had little formal training; others had come from engineering or business backgrounds, with no drawing experience at all. Still others were already showing signs of productive fluency, drawing at high levels of proficiency. Early on, MM emphasized the driving role that thinking plays in drawing, and quoted Michelangelo: “You don’t draw with your hand—you draw with your mind.” Much of the early part of the semester was spent encouraging the students to engage in dialogue with themselves, the professors, and each other, in order to make drawing a more thoughtful and deliberate activity. From the start, the professors were explicit about their plan and its purpose. They told the students that the idea was to rouse them from a state of “unconscious incompetence” (where they were drawing badly, but didn’t know it), and bring them to a state of “conscious incompetence” (where they were drawing badly, and knew it.) From this uncomfortable state of self-awareness, they could then work their way into “conscious competence” (drawing well, but with conscious effort), and from there, eventually pass into “unconscious competence” (drawing well without having to concentrate on it.) It is at this stage that productive fluency shows itself. Figure 1: Shows how the expert (professor) and novice (student) move out of their respective “unconscious” zones to meet and exchange information in the “conscious” zone. One of the first things the professors did was to “level the playing field,” so all the students had the same tools, materials, and no physical excuses or advantages over the others. Students were told to put away erasers and forget about mistakes. They were instructed to buy signature- bound sketchbooks, to avoid the temptation of tearing out pages. MM and MB wanted to see the complete progress of their learning, flaws and all. The first lesson consisted of drawing boxes, hot dogs, and light bulbs from memory. The result was, for the most part, a room full of uneven lines and slightly skewed squares. There were a number of problems with line quality, proportion, and perspective. After a brief critique, the class was down to drawing simple squares, and the professors had brought the lesson back to basics, teaching how to make proper, smooth, deliberate lines across the page. As the semester progressed, the professors led the class along a highly structured course of learning and practice. It began with cubic forms (lines, squares and cubes), moved onto cylindrical forms (curves, circles, ellipses and cylinders), and then onto “curvy” organic forms, followed by a combination of the three. Six hours a week were given to the class, with students expected to spend at least that much more time in practice outside of class. The exercises were critical: each element was intended to be a building - block for the next, and from this set of forms, the students were expected to draw everything. As MB said, “We want them to have the ability to draw anything.” Criteria for good drawing were repeatedly posted and discussed in class, and the list grew longer as assignments progressed in difficulty: to Line quality, Composition, Structure, Respect for borders, and Proportion were added Perspective, Multiple viewpoints, and Flow. One of the challenges of this course is that it involves drawing things that don’t exist yet. As prospective Industrial Design and Communication Design students, the freshmen need to give shape to ideas. Learning a visual vocabulary for this purpose provides them with the means to “tell stories” about products to future coworkers and clients. It also gives them basic forms, which they can quickly combine on paper to sketch cameras, cars, people, or anything else without being confused by surface detail. Figure 2: Freshman drawing begins with simple forms, which are combined into more complex forms as the student progresses from “flat to fat” forms. By setting clear goals and using a dialectic teaching style, the professors made sure that solid standards were met, while also encouraging students to be proactive in figuring out many of the answers for themselves. Muscle Memory: the Physical Part of DrawingOver the semester, I learned that there were hidden skillsinvolved in drawing. Perception and visualization play out in the brain. Evaluation is often a group activity. But “hand skills”, are physical. How are they broken up, taught and learned? And how are they chunked—if they are? When Cheng, McFadzean and Copland conducted their 2001 study on drawing and chunking, they read pauses, or “latencies” as indicators of where chunks began and ended. (Cheng, 2). They also noted that, as learning turned novices into experts, the length of these pauses decreased, and it became more difficult to find the separation between chunks. If this is the case, one wonders whether merging of subchunks into larger chunks happens gradually. That it happens is something that MB seemed to expect from students as the semester went on. “Don’t think about it. It’s a circle. It’s primitive… It just happens… Two-inch square, four-inch square… [You] should be able to do that without rotating the paper…it should be really natural.” “This is just building muscle memory…going back and forth [between shapes] is to build that sort of fluency.” Muscle memory describes the point where an action becomes so ingrained that it can be done without conscious thought. The mechanics of walking or tying a shoe belong to muscle memory. With drawing and other disciplines, it can also require breaking old habits. Among the freshmen, the tendency to use “chicken-scratch”—lines composed of small back-and-forth movements—was strong with some students. In these cases, they understood and accepted the idea that single strong lines were better, but were still unable to make their hand follow their brains without conscious effort. By mid-semester, though, “chicken- scratch” was becoming rarer. The point where muscle memory takes over in drawing is when cubes “just fall out of your hand.” (MB) This suggests treatment of the cube as one unit, or—perhaps—a chunk. There are many physical movements needed to build up to this cubic chunk, though, starting with a basic line. Even drawing a straight line involves several component skills, (or subchunks.) There is a certain way to hold the pencil (toward the end, not the tip), a correct posture, a correct pressure and speed across the page, planning the placement of the line, and visualizing the endpoint. Each of these is a piece of learning to be absorbed into the brain, and passed on to the body. With enough practice, the new muscle lesson becomes a habit, and passes into unconscious competence. This is where productive fluency emerges, and the point where something “clicks”. When Something ClicksWhat does it mean when something “clicks”? MB describesit as the “ah-hah!” moment, when “they can’t draw cubes, they can’t draw cubes, and all of a sudden, the cubes don’t look so bad.” In the case of this and previous freshman drawing classes, this “ah-hah” moment often came when the student was engaged in a larger, more complex task, like a 3-D typographic project, in which cubes were needed merely as building blocks. In looking over the student’s sketches, the professor would suddenly notice that the cubes were looking much better—that the cube lesson had finally “clicked” while the student was focused on something else. “Then all it takes is saying, ‘You know, that cube looks good.’” “Oh, it is?” But MB adds that the student needs someone else to tell them that they did it. Sometimes, though, the “click” comes years later. MM told of a former student who had graduated years before , feeling that she had never quite gotten a grasp of drawing. She visited him ten years later to tell him that she’d finally “got it”. When asked what caused this sudden epiphany, she said, “I don’t know. I started to see the forms for what they were and stopped trying to reproduce them on the page. It just started clicking for me.” Learning Evaluation SkillsFrom the beginning of Freshman Drawing class, theprofessors encouraged students to be constantly examining their own work, and asking classmates and professors for their opinions. When assignments were done, the students were told to tack them up at the back of the room, after which the professors conducted long, detailed critiques, more and more trying to shift the responsibility for speaking and evaluating work to the students themselves. At first this was difficult. Although none of the drawings were signed, students seemed reluctant to talk about—and criticize—others’ work. After a few classes, certain “evaluators” began to emerge in the group. These were not necessarily students whose drawings were better than anyone else’s—they seemed instead to be able to talk about what they saw in conjunction with what they had been told by the professors. They remembered information from previous lectures, and would repeat it in the context of new lessons and situations. They also seemed unbothered by the fact that there were students in the class whose drawing skill was more advanced than theirs. More was happening behind the scenes. The professors told me that these evaluators were actively trying to improve their skills. At night in the freshman studio they would stop by the desks of the “superstars”—the students whose drawing skill was outstanding—and talk to them, asking for drawing tips and demonstrations. In exchange, they gave feedback on the superstars’ work—“and they can talk forever about it. So there’s almost a bartering system in there: “OK, you tell me how you did that, and I’ll tell you what’s wrong with yours.”” (MB) The development of a critical eye was something that the professors spent hours trying to cultivate every week. In critiques, they would ply the class with questions to help them make comparative judgments (“Which one is better, this one or this one?”), recognize problems (“What do you think? Is it good? Is it bad?”), diagnose problems (“What’s wrong with it?”), and finally, suggest solutions (“So what should she do with this?”) Here again the ones who seemed to benefit most from this dialectic instruction were the students who spoke up in class often. Are there traces of chunking in learning evaluation skills, as there are with other drawing skills? If there are, the chunks probably come in the form of feedback from individual people, each piece of feedback or advice acting like a dot on a scatter graph in the student’s mind, perhaps with some dots carrying more weight than others. Self- assessment, like hand skills, is gradually developed, depending on experience and “reflective practice.” (MM) Eventually, as the student learns about the discipline and him or herself, he or she develops an internalized standard, and begins, like the master, to trust that “gut” feeling. ConclusionDrawing involves physical as well as mental skills, andthere are several points where chunking plays a part. Because of this, there are advantages to planning a drawing class curriculum around the mechanics of chunking, and taking into account the limits of students’ ability to absorb information, as well as the opportunities that the unconscious mind may offer for ushering in productive fluency. ACKNOWLEDGMENTSThanks to Professor Mark Mentzer and Associate ProfessorMark Baskinger for their generosity in sharing information and insights with me, and for allowing me to observe and participate in their class. Thanks also to the Freshmen of Design Drawing who shared their thoughts and showed me their work. And finally, I thank Dr. David Kaufer, whose guidance and support helped turn this daunting task into an obsessive interest for me. REFERENCES1. Chase, William G. and Simon, Herbert A. Perception inChess. Department of Psychology, CIP #182, Report
Copland. Drawing out the Temporal Signature of Induced Perceptual Chunks. ESRC Centre for Research in Development, Instruction and Training, Department of Psychology, University of Nottingham, UK, 2001. 3. Ericsson, K. Anders, Ralf Th. Krampe, and Clemens Tesch-Romer. The Role of Deliberate Practice in the Acquisition of Expert Performance. Psychological Review, 100, 3 (1993), 363-406. 4. Gobet, Fernand. Chunking Mechanisms in Human Learning. TRENDS in Cognitive Sciences, 5, 6 (2001), 236-243. 5. Gobet, Fernand. Chunking Models of Expertise: Implications for Education. Applied Cognitive Psychology 19 (2005), 183-204. 6. Hanks & Belliston. Rapid Viz: A New Method for the Rapid Visualization of Ideas. Crisp Publications, 1990. 7. Hayes, John Richard. The Complete Problem Solver. Lawrence Erlbaum Associate, Inc. 1989. 8. Miller, George A. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. The Psychological Review, 63 (1956) 81-97. 9. Perkins, David N. The Mind’s Best Work. Harvard University Press, 1981. 10. Ross, Philip E. The Expert Mind. Scientific American, August 2006, 64-71 11. Simon, Herbert A. How Big is a Chunk? Science, 83, (1974) 482-488 Last modified 18 February 2008 at 9:52 pm by haleden |