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Deck, Andy C. (1999) “In Search of Meaningful Events: Curatorial Algorithms and Malleable Aesthetics.” In D. Bearman & J. Trant (Eds.), Museums and the Web 1999, Archives & Museum Informatics, Pittsburgh, PA, available at:

Briefly discuss the following issues:

1. what did you find (articulate the answers in your own words)
1.1. interesting about the article? I found the sentence, "The resulting synergy, by which the space is gradually reinvented, opens onto unanticipated paths." interesting and thought-provoking. The idea of a medium such as the Internet being synergestic is fascinating and totally different from how I currently view it. I also agree with the author that people feel the need to leave their mark and the Internet opens many doors for people to do that.

1.2. not interesting about the article?

2. what does the author mean by curatorial algorithms?
I think he is talking about the current standard for museums which is control and moderation of art that is placed for public display, not for feedback or interaction.

3. what does the author mean by malleable aesthetics?
I believe he is addressing how the world of art would look with less control over design and feedback and how art would be modified and adapted by multiple users over a system such as the world wide web.

4. what do you consider the main message of the article?
I think the main message is that Internet arts need to consider changing their perspective to allow more open dialogue between creators and others and to establish a collaboratively creative culture through the use of the Internet.

5. Please comment on the following claim: “As an artist using the Internet, the question of how to involve people in meaningful events is paramount. Inspiring participation in something useful or fun, or enlightening is okay. But better still is orchestrating contributions to something good that lasts longer the event itself…”.
5.1. agree / disagree?
5.2. which are the personal consequences which you draw from this statement?
5.3. are the educational programs you are involved addressing this claim?
I agree. I used to say to my students, just because learning is fun, doesn't make it useful or meangingful. Using collaboration on the surface level would involve fun, interesting projects but creating something meaningful collaboratively would involve much more time, thought, and energy. It reminds me that I will only get out of something, what I put into it as well as reminded me how powerful collaborative learning or creating has the potential of being. I think being a graduate student in education, this ethos is part of our mission. We want to create something better for students and teachers we may never see or know.

6. Please comment on the following claim: “Due to the manipulative capacity of interactive systems, designs should be open to revision and debate… The term “malleable aesthetics” as I mean it refers to the ability to accumulate not only statements, or data, but also the structural changes brought by users of the system. Incompatible with forced enclosure, the purest forms of this category of production are licensed to assure that programming code remains in the public domain”.
6.1. agree / disagree?
6.2. which are the personal consequences which you draw from this statement?
6.3. are the educational programs you are involved addressing this claim?
I think this would require a huge shift in our perspective. Currently, we seem to have this need to claim ownership of what we create and do and use those things to make money. It seems like too many people would be afraid of not getting credit for their work with this kind of open system. We would need to show and convince people how this kind of collaboration would create so many new opportunities for growth and development and creations that cannot exist without input from multiple, varied sources. I think the education profession is open about sharing not only data, but how the data was derived, but there is still a long way to go.

7. Do you feel that the “Design, Learning, and Collaboration” course addresses these two claims?
I don't really feel like I am in the process of creating something yet because our project and research are just at their beginning stages. Even with the swiki, it doesn't feel like a creative endeavor to me for some reason although I may feel differently by the end of the course.

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