| paper: 
 Fischer, G., Nakakoji, K., Ostwald, J., Stahl, G., & Sumner, T. (1998) "Embedding
 Critics in Design Environments." In M. T. Maybury & W. Wahlster (Eds.),
 Readings in Intelligent User Interfaces, Morgan Kaufmann, San Francisco, pp.
 537-561. http://l3d.cs.colorado.edu/~gerhard/papers/embedded-critics-98.pdf
 plus: Janus Video Tape
 
 1. what did you find (articulate the answers in your own words)
 
 1.1. interesting about the article? 
 
 I thought the notion of system critiquing was the most interesting. Before, when I heard "critiquing,"
 I usually thought of an art critique, or the critique of a paper. It also seems
 to have a somewhat defensive connotation, where you are "defending"
 what you wrote or what you created to whoever the judges may be. This article
 made me realize that critiquing is a very powerful tool for useful and efficient
 design. The idea that based on a set of your actions, a system can respond and
 be able to tell you what to do next, or what is the next best move, can be extremely
 powerful. I thought that the point mentioned in the article about letting non-expert
 users know about certain "red-tape" features was also interesting.
 For instance, in building a house, having a system that told you when building
 code violations occurred, or when distances between house features were not
 feasible, helps users focus on creating a complete and correct design so that
 no time is wasted.
 
 1.2. not interesting about the article? 
 
 None, I found the whole article interesting.
 
 2. what do you consider the main message of the article?
 
 The main message of this article is that critiquing is a very important part of designing real,
 useful systems. It is trying to say that the process of critiquing can be very
 useful in solving large-scale complex problems. The effectiveness of these critiquing
 systems seems to lay in how well it deals with incomplete environment design
 and changing specifications. Critiquing can also open up the world of design
 to more people because it serves as a dynamic guide to aid them in the design
 process.
 
 3. are themes discussed in the article which you would like to know more about?
 
 I would like to know more about the current forefront of this field and what kinds of things are
 currently being developed.
 
 4. do you know of other papers, ideas, and systems which are closely related to
 
 4.1. DODEs  
 No, none. 
 4.2. Critiquing?  
 I think interesting systems are things like TurboTax, where a system can abstract away so much complexity
 that doing your taxes is extremely quick. The system is able to remember certain
 personal traits about you so that it can do your taxes optimally. This is information
 and expertise that you used to have to pay an accountant for. The system critiques
 your entries along the way, telling you what options are best and what things
 you should do next.
 
 4.3. analyze “spelling correctors” as a critiquing system
 
 Spelling correctors are also a great example of a critiquing system. I think if they became more
 dynamic they would be more powerful. For instance every time I write my name
 on a paper it says it is not a word, and underlines it. It would be nice if
 the system, over a few trials, were able to recognize that is a word I use frequently
 (and consistently ignore when spell checking), so it must be a word to me. These
 capabilities would greatly enhance their functionality.
 
 5. what does the article say about 
 
 5.1. design  
 It says that critiquing and analyzing steps along the way in a design process is crucial for a successful
 design.
 
 5.2. learning  
 It says that learning involves both critiquing and being critiqued, and that in order to successfully
 benefit from these, you have to engage yourself in it. It also says that learning
 is a dynamic process.
 
 5.3. collaboration  
 When you have expert systems that extrapolate away a lot of the details, it enables people with different
 backgrounds to come together and bring what they truly have to offer to the
 table.
 
 5.4. innovative media support for these activities?
 
 That adding critiquing mechanisms to innovative media helps to enrich the above processes, and that
 we need to take advantage of these new features.
 
 6. do you have any ideas how this research could / should be extended based on your own knowledge and experience?
 
 
 I think trying to develop critiquing systems based on the vast capabilities of the web would be
 an interesting project. Using the web as a collaboration medium to critique
 designs could prove to be very powerful.
 
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