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The social side of gaming: a study of interaction patterns in a massively multiplayer online game
Nicolas Ducheneaut Palo Alto Research Center, Palo Alto, CA
Robert J. Moore Palo Alto Research Center, Palo Alto, CA
Computer Supported Cooperative Work archive
Proceedings of the 2004 ACM conference on Computer supported cooperative work table of contents
Chicago, Illinois, USA
SESSION: Gaming table of contents
Pages: 360 - 369
Year of Publication: 2004

Finding others online: reputation systems for social online spaces
Carlos Jensen Georgia Institute of Technology, Atlanta, GA
John Davis Microsoft Research, Redmond, WA
Shelly Farnham Microsoft Research, Redmond, WA
Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves table of contents
Minneapolis, Minnesota, USA
SESSION: Group Spaces table of contents
Pages: 447 - 454
Year of Publication: 2002

Synthetic Worlds: The Business and Culture of Online Games
Year of Publication: 2005
Edward Castronova

Mobasher, B., Cooley R, Srivastava J, (August 2000) Automatic personalization based on web usage mining, Communications of the ACM Volume 43 , Issue 8 Pages: 142 - 151

Buono, P., Costabile, F M., Guida, S., Piccinno, A., Integrating user data and collaborative filtering in a web recommendation system, Lecture Notes In Computer Science; Vol. 2266
Revised Papers from the nternational Workshops OHS-7, SC-3, and AH-3 on Hypermedia: Openness, Structural Awareness, and Adaptivity Pages: 315 - 321

JB Schafer, J Konstan, J Riedi, Recommender systems in e-commerce. Proceedings of the 1st ACM conference on Electronic commerce, 1999. 158-166.

SHARPLES M., Computer-based tutoring of visual concepts : from novice to expert, Journal of computer assisted learning, 1991, vol. 7, no2, pp. 123-132 (1/2 p.)

Last modified 26 April 2008 at 11:04 pm by itmonk