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The social side of gaming: a study of interaction patterns in a massively multiplayer online game Nicolas Ducheneaut Palo Alto Research Center, Palo Alto, CA Robert J. Moore Palo Alto Research Center, Palo Alto, CA Computer Supported Cooperative Work archive Proceedings of the 2004 ACM conference on Computer supported cooperative work table of contents Chicago, Illinois, USA SESSION: Gaming table of contents Pages: 360 - 369 Year of Publication: 2004 ISBN:1-58113-810-5 Finding others online: reputation systems for social online spaces Carlos Jensen Georgia Institute of Technology, Atlanta, GA John Davis Microsoft Research, Redmond, WA Shelly Farnham Microsoft Research, Redmond, WA Conference on Human Factors in Computing Systems archive Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves table of contents Minneapolis, Minnesota, USA SESSION: Group Spaces table of contents Pages: 447 - 454 Year of Publication: 2002 ISBN:1-58113-453-3 Synthetic Worlds: The Business and Culture of Online Games Year of Publication: 2005 ISBN:0226096262 Author Edward Castronova Mobasher, B., Cooley R, Srivastava J, (August 2000) Automatic personalization based on web usage mining, Communications of the ACM Volume 43 , Issue 8 Pages: 142 - 151 Buono, P., Costabile, F M., Guida, S., Piccinno, A., Integrating user data and collaborative filtering in a web recommendation system, Lecture Notes In Computer Science; Vol. 2266 Revised Papers from the nternational Workshops OHS-7, SC-3, and AH-3 on Hypermedia: Openness, Structural Awareness, and Adaptivity Pages: 315 - 321 JB Schafer, J Konstan, J Riedi, Recommender systems in e-commerce. Proceedings of the 1st ACM conference on Electronic commerce, 1999. 158-166. SHARPLES M., Computer-based tutoring of visual concepts : from novice to expert, Journal of computer assisted learning, 1991, vol. 7, no2, pp. 123-132 (1/2 p.) Last modified 26 April 2008 at 11:04 pm by itmonk |